Fortnite World Cup 2019 Overview
Over the weekend, Fortnite has just given away $30 million across three different events for its World Cup, a Creative competition, Duos and Solos, with a bonus celebrity charity Pro-Am thrown in for good measure.
The World Cup ended with the crowning of grand champion and $3 million first prize winner Bugha. The competition was tense, the casting was great, the crowd was energetic, the competitors were affable. It was just a very fun event to watch, and no doubt, to attend, and it seems that Epic has learned a lot of lessons from the past year of trying to make Fortnite esports work
Bugha the Destroyer
Obviously, the biggest story to come out of the World Cup is Bugha's win. Kyle "Bugha" Giersdorf is only 16, but that was not all that uncommon in the top 100 of solos, which was full of teenage competitors, including others like King, who racked up loads of kills for a fifth place finish at only 13.
This time in the gameplay there were a lot of exciting moments and fights rather than annoying things we've seen in past events While all of that wasn't 100% eliminated, there have been enough changes to scoring and mechanics that the games were generally pretty action-focused, and the overall gameplay this year, ended up rewarding gutsy players like Bugha and King. I do imagine that Fortnite with its crazy speed-editing box fights does remain a bit incomprehensible to outsiders, but this is the best state I've seen it in in a while.
No girls in Solos
The Solos final had 100 male players and no women. its a reminder that there's still a long way to go when it comes to representation for women in esports.
The common pushback here is that "well this was an open tournament anyone could qualify for!" and since women aren't actively banned from competing, what's the problem? But this misses the point about root issues causing girls not to pick up games when they're younger, or if they do, they're often made to feel unwelcome in the space by exactly the types of people who are claiming there is no representation problem and people like me just want more women for "box checking, whether they want to be there or not." If 95% of the people who even bothered to try to qualify are guys, that's how you can end up with a 100% male final. The solution is not affirmative action by inserting 50 women in the mix, but by doing more to foster an interest in games much earlier and continuing to clean out the toxicity toward women all across gaming and esports.